; Copyrightâ 1997-1999 ImageWare Development. All rights reserved.
; ModelMagic3D v1.5x (USER.TIP)
; -- Tips --
You can play *.avi files as animated texture maps on any surface by double clicking on the object in the 'TreeView' window, select the 'Textures' tab, and press the 'Open Texture' button. In the file dialog 'File of Type:' select AVI Files (*.avi). Now select the animation file of your choice. When you animate the scene, the AVI file will begin.
You can move any object into, or out of another object by Left Clicking on the name of the object you wish to move from the 'TreeView' window, and drag it to a new location.
You can 'Paint' object vertex points by selecting the object from the 'TreeView' window, press the 'Select Object Points' button from the Selection toolbar, press the 'Paint Object' button from the Command toolbar, the select the vertex to paint.
You can change the background color by double left clicking on the name of the scene in the 'TreeView' window, then select the 'Color' tab.
You can add background texture maps by double left clicking on the name of the scene in the 'TreeView' window, then select the 'Texture' tab.
You can define up to eight (8) light sources in each scene.
You can add 'Path' animations to any object, including light sources, by double clicking on the object, select the 'Animation' tab, click on the 'Follow Path' option and add it to the list of animations. Press the 'Configure Procedures' button to edit the path name.